![]() ![]() Overall, I think this would be a useful addition. ![]() However, the deeper and farther your spawn is in certain areas, the harder the enemies are. Do monsters regularly attack your base, similarly to cannibals in The Forest question. Last option is passive, where mobs will only attack enemies. Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile. The second option would be aggressive, where mobs will attack anything that is not on their team (or an ally). Neutral would work as it does now, with mobs attacking mobs they would normally attack. Option 1 would be the default, being neutral. This would be called AggressionLevel, and would have 3 different options. The last part of my suggestion is a new tag to change for teams under /team modify. This would make all mobs on a team not attack mobs on another team, so you could do /team allies team1 add team2 and for example an iron golem on team1 would not attack a zombie on team2. The second command is fairly similar, being /team allies. This would make all entities on team 1 be aggressive towards the entities on team 2, regardless of what the entities are (unless the entities on team 1 don't have an attack, such as cows). ![]() For example, you would use /team enemies team1 add team2. This would allow you to make all mobs on a team want to attack another team, no matter what type of mob they are. So my solution is adding 2 new subcommands to /team. I can see why this is how it works, since sometimes you would want to use teams for other reasons. One problem I have come across though is that mobs won't always attack each other, even if they are on opposite teams. Currently, the teams system in Minecraft is pretty handy. ![]()
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